Selected work

Real projects, the role held and the decisions that mattered — with the studios involved named accurately.

Featured projects

Hooked on Math cover art showing a boat and tablets running the game

Dubit Limited

Hooked on Math — lead Unity developer

Led a cross-functional team of about ten people from early planning through launch and post-release, owning estimates, feature breakdown, Unity tooling and an Addressables-based content workflow.

  • Team leadership
  • Addressables
  • Multi-store delivery
Read the case study →
My Dubrovnik cover art showing characters in front of a 3D map of Dubrovnik

My Dubrovnik

My Dubrovnik — 3D mobile city-management game

Worked with the Async Labs team to lead a 3D mobile city-management game from concept to its first release, building the MVP in about ten months and owning core gameplay systems and optimization.

  • End-to-end delivery
  • Mobile optimization
  • 3D city simulation
Read the case study →

Additional shipped projects

More delivered work

Roles described as held. Where a project was delivered through a studio or partner, it is presented that way rather than as a direct client relationship.

  • BestLife artwork showing children playing sport

    BestLife

    Dubit Limited · Lead Unity Developer

    Led development from the beginning through the first released version. Backend-driven multiplayer features through API calls to the team backend — not real-time client networking or netcode work.

  • Hooked on Phonics cover showing a spelling activity on a phone

    Hooked on Phonics

    Dubit Limited · Unity Developer

    Hands-on Unity development on a client educational product.

  • Hooked on Spelling cover showing the game running on tablets

    Hooked on Spelling

    Dubit Limited · Unity Developer

    Hands-on Unity development on a client educational product.

  • Client Unity projects

    Room 8 Studio · Solid Bash department

    Client project work completed at Room 8 Studio, covering pre-production analysis, architecture, Addressables and gameplay systems in teams of roughly 10–20.

  • Multiple released titles worked on while directly employed at Exordium Games, plus client projects such as Legends of Learning.

  • Park Marjan: Upoznaj botaniku

    Educational mobile game · Project lead and developer

    Led and developed an educational mobile game created under a tightly constrained production budget.

Selected titles from Exordium Games

Agenda gameplay showing the upgrade screen
Last Encounter gameplay in a green biome
Zero Reflex gameplay
Pottery cover art

Studios and collaborators

Where this work happened

Company relationships are described as accurately as confidentiality allows.

Dubit Limited
Light Film International
Exordium Games
Solid Bash, Room 8 Studio
Async Labs

A note on attribution

Multiplayer TV-show games, the unified Unity platform and the Jurassic World Rebirth browser game were completed as part of the Light Film team. Client projects at Dubit Limited and Room 8 Studio were delivered for those studios' clients. My Dubrovnik was built with the Async Labs team. Brand names are used to describe the work accurately, not to imply direct employment or commissioning by the brand owners.

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