02/2016 – 03/2016
Nanobit — Game Developer Intern
Learning the craft inside an established studio: Cocos2d-x development with mentoring in programming best practices.
Work directly with the person responsible for technical decisions and delivery.

I'm Marko Alerić, a Senior/Lead Unity Developer based in Croatia. I have 10+ years of hands-on Unity experience and have worked in game development since 2014, across mobile, PC, console, multiplayer and live-game projects.
I combine hands-on engineering with technical leadership, project scoping and mentoring, and I teach Unity and game programming at Algebra Bernays University.
Through Interactive Solutions, I work with studios that need senior ownership, practical problem-solving and reliable delivery — whether that means joining an existing team, stabilizing a difficult codebase or shipping a clearly scoped feature.
Focused work is handled directly by me. When a larger scope needs additional disciplines or capacity, Interactive Solutions can assemble and lead a trusted team around the project — with me remaining the senior technical and client-facing lead.
Recommendations
Written by the people I worked with, published on LinkedIn.
Marko would regularly surpass expectations in the speed at which he completed his work and the quality of what was delivered. His code was mature and well-architectured… which earned him the promotion to Lead Unity Developer.
I had the privilege of being mentored by Marko… With his technical mastery of Unity and C#, Marko possesses the ability to dissect intricate challenges and engineer state-of-the-art solutions for any feature.
I would happily build a team around him as I would feel that… he’d be there to anchor the project regardless of setbacks.
Career
02/2016 – 03/2016
Learning the craft inside an established studio: Cocos2d-x development with mentoring in programming best practices.
06/2016 – 02/2020
Nearly four years across studio titles — Zero Reflex, Agenda, Last Encounter and Bear With Me — covering QA, features, console ports, platform releases, LiveOps and mentoring, plus client work including 20+ published Legends of Learning educational games, CARNET e-Schools content, Voodoo hypercasual titles and SelfDevices apps.
05/2019 – 07/2019
Short programming engagement: mockups, design and leading development of GRIP, a mountain-route app for Anića Kuk.
02/2020 – 04/2021
Led and developed the 3D mobile city-management game My Dubrovnik from concept to its first release: full specification work, economy and monetization systems, crowd, camera, save and localization systems. Read the My Dubrovnik case study →
02/2016 – 06/2022 · in parallel
Independent work alongside full-time roles, starting as Triple Head Games: Hack Fu (2D hack & slash with procedural room generation), Snitcher's Glove and the online multiplayer beat 'em up Splash Kings.
Since 06/2021
Founded Interactive Solutions as an independent Unity engineering and product studio for international B2B work — the structure behind all client engagements since, plus the MeshMerge Asset Store product.
05/2021 – 01/2023
Joined through the obrt as a senior on Hooked on Phonics and Hooked on Spelling, promoted to lead after half a year. Led a cross-functional team of about ten people on Hooked on Math from planning through launch and post-release across Google, Apple, Amazon and Windows stores via cloud builds and Addressables, then led BestLife from its beginning through its first released version. Also completed one Cybertale Studio gig through the obrt. Read the Hooked on Math case study →
02/2023 – 09/2023
Moved directly from Dubit to Room 8 Studio: lead developer on a Runner and a City Builder for Amazon and Apple — pre-production analysis, architecture, Addressables, controllers, UI, world-grid systems and effects in teams of roughly 10–20.
Since 11/2023
Transitioned to lecturing alongside independent client work: C++, 2D and 3D game development, web technologies, advanced development and VFX.
Since 12/2023
New client alongside lecturing: multiplayer TV-show games and a unified game platform (PlayFab backend, Firebase analytics, Amazon and Apple platforms), plus the official Jurassic World Rebirth browser game built from scratch in Phaser. Read the Light Film case study →
Employment, parallel independent work and client engagements are shown as held: studio roles where employed, client work where contracted through the obrt. The Work page names the studio and role behind each project.
Working model
Focused work is handled directly by me. When a larger scope needs additional disciplines or capacity, Interactive Solutions can assemble and lead a trusted team around the project — with me remaining the senior technical and client-facing lead.
Background
Magistar informatike from the Faculty of Organization and Informatics (University of Zagreb), with both theses in game development: a Unity mobile game for the bachelor's thesis, graded highest, and agent-based game AI — behaviour trees, steering behaviours and formations — for the master's.
Competitive record includes 1st place at the Infinum hackathon (2014) and 3rd at Nordeus (2016), plus Global Game Jam entries; as a student I also ran Unity workshops for fellow students. Full credentials, courses and certificates are in the downloadable CV.
Want to talk about a role or an engagement?
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