Official browser game & cross-device Unity platform
A publicly released branded browser game, alongside extensive work on an unreleased multi-title Unity platform.
Role overview
Senior Unity Developer working across a multi-title cross-device platform, multiplayer game experiences and a publicly released branded Phaser game.
Cross-device Unity platform (unreleased)
Worked extensively on an unreleased multi-title Unity platform designed for shared multiplayer experiences across TVs, laptops, PCs and tablets, with phones used as player controllers. Implemented and evolved core systems including PlayFab integration, authentication, accounts and profiles, avatars, invitations and support for multiple game modes.
- Shared platform development across multiple game experiences.
- Host experience on TV, desktop and tablet, with phones used as player controllers.
- PlayFab-backed platform services.
- Accounts and profiles, including support for multiple accounts.
- Avatar and invitation systems.
- Multiple game modes, including team play, solo play and shared-room experiences.
- Work alongside teams of approximately 10–20 people.
This was a shared entertainment platform with its own games, user accounts, profiles and cross-device player flows.
Jurassic World Rebirth: A New Era (shipped)
Built the official Jurassic World Rebirth: A New Era browser game from scratch in JavaScript using Phaser as part of the Light Film team. It is public and playable: jurassicworld.com/anewera.
Technologies
Unity · C# · PlayFab · Phaser · JavaScript · Cross-device systems
Confidentiality
Additional platform and game work remains unreleased and is described at a high level. The Jurassic World Rebirth browser game and the Unity platform work were completed as part of the Light Film team; brand names are used to describe the work accurately and do not imply direct employment or commissioning by the brand owners.
Gameplay
Jurassic World Rebirth: A New Era
Real captures from the published browser game.


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