My Dubrovnik — a 3D mobile city-management game

Led development from concept to first release with the Async Labs team, building the MVP in about ten months.

Role
Lead Unity Developer
Studio / team
Async Labs team
Timeline
Concept → first release (~10 months)
Platform / stack
Unity · C# · Mobile · 3D

Context

My Dubrovnik is a 3D city-management game based on the real city of Dubrovnik. Representing that location convincingly on a phone, with complex management mechanics on top, was the defining constraint of the project.

Responsibility

I led development from the idea to the first release, with broad ownership of both engineering and the product decisions that shaped it.

Challenges

  • Complex, interlocking management mechanics.
  • The visual scope of a detailed real-city representation on mobile.
  • Keeping performance acceptable on lower-end devices.
  • A tight schedule from concept to release.

Contribution

  • Built the MVP from scratch in roughly ten months.
  • Implemented and owned economy, tasks, progression and tutorial systems.
  • Delivered buildings, advertising and crowd and camera systems.
  • Performed substantial optimization for mobile.

Outcome

An MVP built from scratch and shipped as a 3D mobile title within about ten months, delivered under a tight schedule with demanding gameplay requirements.

Technologies

Unity · C# · Mobile optimization · 3D content pipelines

Collage of My Dubrovnik gameplay screens showing city management systems
A selection of systems from My Dubrovnik.

A note on attribution

I worked embedded with the Async Labs team to develop My Dubrovnik, while being formally employed through a partner company. The role described here is technical leadership and hands-on development within that team.

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