Easy House — procedural house generation for Unity

Design reusable houses with configurable parts, roof styles and production-oriented export workflows.

A short showcase of the Easy House editor: walls, roof and material work in Unity.
Easy House editor in Unity showing a Tudor Cottage, its dimensions and a footprint, walls and floors panel
The Easy House editor with footprint, wall and floor settings.
Easy House footprint editing, showing editable ground points on a house
Editing the building footprint from editable ground points.

Easy House is an upcoming Unity editor tool for generating and customizing exterior houses procedurally. The goal is to let designers assemble houses from reusable parts and roof styles, then export the result into a production-friendly workflow instead of hand-building every variation.

Planned approach

  • Reusable, configurable building parts.
  • Multiple roof styles and exterior variations.
  • Production-oriented export so results can be used in real projects.
  • A free-first release to collect genuine feedback before a Pro version.

Scope of the first release

Scope is deliberately limited while the tool is in development. Interior generation, an advanced runtime API and Pro features are not promised until their scope is confirmed and a public build exists.

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Interested in procedural Unity tooling?

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